Assistant Judge - Throws

ARBITRAGE ATHLETISME - Module

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Discover our specific module assistant judge - throws.
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Video - The team

The Team

0%

Where is the person responsible for reading the performance located?

At the landing point of the implement

Behind a computer

Near the throwing area

20%

Which of these options is not a normal function of the competition director?

Allocate roles among the members of the jury

Measure the performances

Validate the attempts

40%

The yellow flag must be raised when:

15 seconds of the allotted time have elapsed

There are 15 seconds left to throw

In the opinion of the judge, the athlete is taking too long to throw

60%

On the competition sheet, how is a failure indicated:

By writing "Failure"

By writing "X"

By writing "-"

80%

The success of a throw is indicated by a flag:

Red

White

Yellow

The Team

Video - Measuring throws

Measuring Throws

0%

On the mark in the implement, we position:

The end of the measuring tape

The zero point of the measuring tape

The part of the tape where the performance is read

20%

The white line placed in the cage is used to:

At the center of the circle

On the edge of the bumper closest to the landing sector

On the inner edge of the bumper in a circular arc

On the inner edge of the bumper in a circular arc

40%

The performance retained for a throw where the measurement falls between 15m34 and 15m35 graduations is:

48m72

48m73

It depends on which graduation we are closest to

60%

The hammer is measured:

Go through the center of the circle

Be parallel to one of the sector lines

Go through the end of the board along the axis of the sector

80%

The card is placed:

The edge of the mark left by the implement farthest from the throwing area

The center of the mark left by the implement

The edge of the mark left by the implement closest to the throwing area

Measuring Throws

Video - Representation of areas

Representation of Areas

0%

Is the sector angle the same for javelin throw and discus throw?

True

False

50%

Which of these circles is the largest?

Discus

Shot put

Hammer

Representation of Areas

Video - Basic rules

Basic Rules

0%

Is it allowed to stop and then restart your throw:

True

False

20%

For the throw to be valid, the implement must fall:

Inside the sector, including the lines

Inside the sector, excluding the lines

Inside the sector or within 1m of the lines

40%

In hammer throw, for the throw to be valid, the thrower must exit:

Behind the lines passing through the center of the circle

In front of the lines passing through the center of the circle

Anywhere

60%

In discus throw, the thrower can walk outside the circle and immediately follow with their throw.

True

False

80%

Which of these statements is true?

The athlete must wait until the end of the regulation time to leave the circle

The athlete must wait for the implement to fall before leaving the circle

The athlete leaves the circle whenever he wants

Basic Rules

Video - Specific rules

Specific Rules

0%

In shot put, which of these throwing methods is allowed?

The shot put is lifted off the chin and remains above the shoulders

The shot put is stuck to the chin and remains above the shoulders

The shot put is lifted off and goes under the shoulders

17%

For which of these throws is the use of gloves allowed?

Hammer

Discus

None of the two

33%

In javelin throw, in which case will the throw not be valid?

The javelin plants itself

The tip of the javelin touches the ground then the javelin slides on the ground

The javelin falls flat

50%

In discus throw, the implement hits the cage and falls inside the sector. The athlete exits the circle in a regular manner. The attempt is valid.

True

False

67%

In hammer throw, which of these starting positions is not allowed?

Athlete and hammer in the circle

Athlete in the circle and hammer outside the circle

Athlete with toes on the edge of the circle and hammer in the circle

83%

In shot put, which of these gestures is prohibited?

Place the foot against the inside of the bumper

Touch with the foot the top of the bumper

Pass the foot over the bumper

Specific Rules

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